My favorite Countdown to Kickoff yet :).
Now that we know Google is only in it for the cash—not the consumer—we can now begin to evaluate how their Open Handset Alliance and Open Access initiatives are going. Hint: not well. The telcos never actually did anything to work with Google’s vision, so it’s just business as usual in Android-land. (For the record, Apple’s in it for the money, too, but at least they’re doing something disruptive by not letting the telcos run the show.)
I’ve been steadily moving in this direction for some time (thanks, @dkastner!). Nice to see the concept articulated clearly.
— Michael Klement, quoted by AnnArbor.com . Another myth busted: that Ann Arbor doesn’t back up its green intentions with action. The University is finally on board, too.
Meh.
A slightly more generous review
Firewalker: the grav-tank is a damn sight better than that horrible mako thing from ME1, but they’re so limited in your deployment of it. It sort of feels like they spent a bunch of time polishing the aesthetics and the controls and how they were going to handle larger environments and then just called it a day. The missions are outdoor linear space dungeons, requiring nothing more than driving to the end of the corridor, maybe hopping from time to time. The Sphere-like artifact was a cool nod to one ofmy favorite pieces of horror/scifi, but… as soon as you find it the DLC is over. There’s no mission exploring it, no tension, nada. Barely even a cutscene. Weird.
Kasumi Goto: is awesome, and it does indeed seem like you might need the galaxy’s best thief, until you remember that all of the missions in the game are linear firefights through space dungeons. And that you’ve no doubt already beaten it at this point. Even her own loyalty mission tricks you: it tasks you to infiltrate a party and steal something of great personal import to her. Great! You say. A nice gameplay twist! Alas, no: there’s no puzzle to solve, no spy action to be had, just a series of unmissable unfailable tasks to accomplish before you unlock the linear gunfight that you should have seen coming. Missed a huge opportunity to break out of the mould.
Overlord: a slightly more involved version of a standard main quest mission. It makes you use the hover tank—presumably to justify it’s inclusion in the game at all—to zip between a series of geth-overrun Cerberus labs. Feels like a throwback to ME1, and that’s probably a good thing. There’s actually an interesting story behind the missions that I won’t spoil for you save to say that it reinforces how extreme Cerberus really is. Even though it is more of the same, it is at least at the high end of the quality spectrum, unlike the lame Firewalker or disappointing Kasumi missions.
C.
p.s. Turned the difficulty down to normal towards the end here so I could breeze through to level 30. Normal is redonkulously easy you guys. I think I took non-shield damage once.
Writes like a decade-old plain Bic that you found in your pen drawer without a cap on. Hey, it erases, at least. And comes with 6 (!) spare erasers, inexplicably.
A ride on one of the solid-fuel rocket boosters from the Space Shuttle. Doesn’t get exciting (save the hellacious noise) until around 1:45 in :). ( HT @marick )
I’ll have the Horns of Valhalla with a side of the Black Terror Gruel from the Cosmic Abyss. Thanks! ( HT @moonpolysoft )
— Orson, masking his sympathies with cruelty, as usual.
— George Washington ( source )